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For honor patch notes
For honor patch notes











Developer comments: In certain situations, Crushing Counterstrike didn’t flow correctly into its Miss recovery.Crushing Counterstrike now uses Miss Recovery when required.Across the game, we’re currently working to remove this unintended behavior. Developer comments: There are a number of situations where unlocking during an attack can cause it to become un-parryable by the opponent.Cobra Strike and Sidewinder Form can no longer become un-parryable if unlocked at the right time.Raider bots can now cancel Zone Attacks and Raider Fury into Stunning Tap.Judge, Jury and Executioner Unblockable Finisher now triggers Execution window of opportunity.Allowing the Shove on hit is meant to allow Lawbringer to continue to pressure the opponent. Developer comments: Blind Justice now can be Feinted, which is meant to make it a more interesting option when the Lawbringer Parries a Heavy Attack.Blind Justice can now be followed by Shove on hit.We missed adding the note for Shugoki’s case, and are adding it now for clarity.

for honor patch notes

We fixed it then so that this Shugoki case works properly, and at that time we also fixed that “Centurion’s Charged Heavy cannot pin an enemy already pinned by another Centurion”.

  • Developer comments: This was actually fixed in the earlier Patch 1.09.
  • Charged Heavies no longer pin the Shugoki if the Shugoki’s Uninterruptible Stance is active.
  • The Rank 3 Warlord bot are able to use Parry Shield Bash again.
  • Crashing Charge will Cancel out when hitting an Unbalanced opponent.
  • Fixed a visual bug where characters would appear to partially enter obstacles when Shinobi would use a Throw while they’re right beside the obstacle.
  • Tackle can no longer hit enemies on higher ground.
  • Counter timing on long range Guard Break is now consistent with regular Guard Break.
  • Developer comments: There was a bug in which one Shinobi who would Deflect into Teleport against another Shinobi who would Back Flip away caused very disorienting character positioning and camera rotation for both players.
  • In a mirror match-up, Shinobi can no longer Teleport if the enemy uses Back Flip after being Deflected.
  • Developer comments: Shinobi’s Teleport follow-up moves will now connect if they are performed after Deflecting Orochi’s Storm Rush, Warlord’s Head Splitter Leap / Alternate, Raider’s Top Heavy, Valkyrie’s Hunter’s Rush.
  • Teleport Attack range increased to 2.75m (from 2m).
  • Teleport Kick range increased to 2.75m (from 2m).
  • There’s also been a few changes made to the original Fighters included with the game, with Ubisoft confirming that the Nobushi's "unlock tech" exploit has been removed.

    for honor patch notes

    This map is available in all game modes except Dominion. The Viking Village (Viking-themed map): has long been deserted, but the mead hall at the top of the main street can still get pretty rowdy.if you know which lever to pull.Keep an eye out for functional ballista placements among the ruins. The Sentinel (Knight-themed map): all that remains of a once-proud fortress is its cliffside watchtower.They excel when it comes to stamina management and easily keep enemies at a distance with their proud tridents. The Gladiator (Assassin): an easy-to-play Knight who boasts a high attack speed.This unique character can switch between two stances, Offensive and Defensive, as they wield a mighty claymore. The Highlander (Hybrid): a difficult-to-master, but hard-hitting Viking.Here are some of the patch notes details on the new heroes and maps released this week:













    For honor patch notes