aspenlobi.blogg.se

Get it together
Get it together





get it together
  1. GET IT TOGETHER FULL
  2. GET IT TOGETHER SERIES

The original WarioWare was developed by a team of newer Nintendo staff members, some of whom had previously worked on Wario Land 4. Wario is always doing stupid things and is really idiotic, so we thought him and the rest of the characters would be best for the game." Teammate Yoshio Sakamoto continued, "To add on that, we got the idea of using Wario and the other characters because we couldn't think of anyone else who would be best for the role. "Sound Bomber" was created by Kōichi Kawamoto as his first assignment at Nintendo, though Kawamoto himself was uninvolved in the WarioWare games proper beyond "Concept" and "Prototype" credits for his work on Polygon Studio.

GET IT TOGETHER FULL

According to Goro Abe of Nintendo R&D1's WarioWare All-Star Team, the first WarioWare came about when the team decided to make a full game around the concept. The Nintendo 64DD title Mario Artist: Polygon Studio featured a side mode called "Sound Bomber" which challenged the player to survive a rapid succession of very short minigames that increased in speed and difficulty as the player progressed. These cutscenes are split into two parts, the first one shown before the developer's respective microgame stage, and the latter part appearing after the player beats the stage.

GET IT TOGETHER SERIES

Most games in the series include short stories in the form of cutscenes dedicated to each of the developers, telling about their adventures or everyday lives. Because of his greed, Wario usually refuses to pay his friends, despite the high success of the games. The plots of these games center on Wario, his company WarioWare, Inc., and his friends in Diamond City who develop microgames for his company. In addition to the microgame stages, WarioWare games also feature unlockable extra modes and "full" minigames. Also frequently appearing are boss games, which are considerably longer and more complex than the other stages upon completing these, the player can regain a lost life (with a maximum of four). On each level, players are allowed four losses only. The numerous microgames are linked together randomly and steadily increase in speed and difficulty as the player progresses.

get it together

The games may seem simple for instance, a microgame may require the player to pop a balloon, pick a nose, zap a spaceship, or make Wario collect coins in a maze styled after those in Pac-Man. Each of the microgames lasts about three to five seconds and failing to complete it costs the player a life. WarioWare is a collection of short, simple games, called "microgames," presented in quick succession.







Get it together